There is more to write about this piece, but with a tight deadline over my head, I will leave you with what I wrote. One of the rare illustration jobs I did, that was either not done digitally or a combination of traditional and digital rendering.Īnd there you have it. But the art director liked the illustration so much, that he liked the way it looked, and didn’t want any more changes to the work. In the end, my next objective was to do touch ups in Adobe Photoshop, maybe tweak some of the background, add some digital painting. With these ideas combined, I think it creates a senses of uneasiness in terms of the framing in the panel, and the rendering of the background only enhances that uneasy mood with stillness. The art director liked the pose too, where the plague doctor slightly turns, about to look at the viewer. In terms of composition and layout, I centered the plague doctor right in the middle of the frame/panel, to indicate a sense of dominance, even if it is not a tight close up, which you would use for dramatic effect. Wanted to capture that tone, give it that old, atmospheric look. I looked at old photographs from the 19th century for inspiration and reference, plus old movie photos from classic horror films such as Frankenstein (1931) and Dracula (1931). So, pencil shading, various dark and light tones, mixed in with brown ink, to create a sepia tone look. I didn’t want to do a tight pencil rendering or when inking it, it would be sharp thin and thick ink lines on the pencil illustration. To create a smoke like atmosphere, I added some white acrylic paint, very lightly, while adding some thickness, to create wisp like effects. I like using them a lot, because they create these gray like tones when you mix them with pencils and inks. They look like markers with either a brush or a hard edged tip, used on pencils and inks, to blur or soften hard edge pencil or ink lines. After that, pencils, then shading, and slowly, the inks, acrylics and Copic blends, a whole mash up of different art tools and techniques. Reminds me of some of the early animation renderings, drawings and sketches I would see in books or galleries. The illustration itself, I started with a non photo blue pencil for the layout of the art. Got the size instructions, and started laying out the panel. You work on a few sketches, tighten them up, none of them make the cut, but the last one is a bit loose in rendering, and that’s the one that is approved for the final job. The last sketch I did, I just banged it out quickly, and as a result, that was the one that was approved. An art director would take a look at them, and approve one for the final job, with suggestions for changes/revisions on the work, if needed. As I mentioned before, thumbnails are small sketches that you submit to an art director, when working on an illustration job. This is just a general description of a plague doctor, but there is more specific information online and in books that you can read about more in detail. The hat represented their profession, while the cane was used in examinations of patients, to avoid physical contact with patients by touching them. The masks with beaks contained herbs, to avoid bad smells of diseases, and prevented them from being infected too. Plague doctors existed in Europe, around 16th and 17th centuries, treating people infected with plagues. He wanted a rendering of a plague doctor. He was working with a client as an art director, and hired me to do an illustration for this client’s website, which dealt with medicine and health. It was around October 2017, where I was reacquainted/reconnected with a friend of mine from college. Maybe I wrote about this before, but I posted this recently on social media platforms, and thought I could share some info on this piece, how it started, and what ideas I had for the rendering. Even though Halloween has been over a month ago, I thought it would be cool to write about another illustration that I did.
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